However, there were at least two far-lesser-known predecessors: OXO (1952) and Tennis for Two (1958). It took the team about 200 man-hours to write the first version of Spacewar. Russell wrote Spacewar on a PDP-1, an early DEC (Digital Equipment Corporation) interactive mini computer which used a cathode-ray tube type display and keyboard input.
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Tennis for Two was first shown on October 18, 1958. The game was rendered as a horizontal line, representing the tennis court, and a short vertical line in the center, representing the tennis net. The first player would press the button on their controller to send the ball, a point of light, over the net, and it would either hit the net, reach the other side of the court, or fly out of bounds.
In 1958, when Tennis for Two was first introduced, the oscilloscope display was only five inches in diameter. In 1959, the game was improved. A larger screen between 10 and 17 inches in diameter was used and players could select variations of tennis on the moon, with low gravity, or on Jupiter, with high gravity.
They called the game Tennis for Two. Players could turn a knob to adjust the angle of the ball, and push a button to hit the ball towards the other player. As long as they pressed the button when the ball was in their court, players couldn’t actually miss the ball, but if they hit it at the wrong time or hit it at the wrong angle, the ball wouldn’t make it over the net.
Designed by William Higinbotham in 1958 at Brookhaven National Labs on Long Island, NY, Tennis for Two is commonly regarded as the original video game. This ...
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Punctuated throughout the mid 20th century are examples of computers and technology being used for games or amusement (Including NIM, Tennis for Two, Mouse in the Maze, and others), but Spacewar! and its appearance on a PDP-1 allowed not only the transfer of the program to other installations, but computer instructions that could allow it to be "ported" to a variety of platforms, up to and including the JSMESS emulator, which is running the original code from 1961, stored in a .RIM binary ...
Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, Spacewar! was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the P
In 1977, the California-based company Cinematronix Incorporated introduced the similarly-named Space Wars, developed by MIT graduate Larry Rosenthal and probably the most commercially successful of the many Spacewar! clones. In the following year Atari produced their own version, called Space War, for the Atari 2600 game console.